Programmer
We are constantly on lookout for programmers willing to dedicate their time and effort to creating high quality games and other related content. We need independent programmers capable of solving problems without a lot of help, yet capable of working in a team, someone who is ready to learn and grow, communicative , providing and receiving ideas and suggestions. Our potential programmer must know C++ and have at least 2 years of experience in object oriented programming. Knowing DirectX™, OpenGL™ or having experience in network protocols or AI is a big plus. A good knowledge of mathematics is also a big plus, and a necessity for engine programmers.
So if you believe that you are ready for the ups and downs of game industry here is your chance to prove yourself, work, learn and bring innovative content to a wide audience.
At the moment we are accepting programmers who can work from their homes both part time and full time.
Artist
(modeler, animator, concept artist, texture artist, SFX artist, level designer)A high level of skill in modeling (3Ds max™ or equivalent) and drawing and composition in a 2D program (Photoshop™ or equivalent) for texturing, normal, parallax, specular, glow and other maps. The focus is on low poly modeling and texturing. Drawing skills are a plus but are not necessary for modeler, while it is vice versa for the concept artists. It is important that the artist is capable of creating his own ideas as well as modeling exactly by concept. Work, order and discipline are absolutely imperative as well as creativity and team work. If you can rig and animate it is a big plus for modelers or a minimum requirement for animators. SFX artists are expected to know their way with particles, fluids etc. in their native package or third party solutions. Level designer will work in our own tools, experience with modeling and other game editors like Unreal editor™ are a big plus.



